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Portfolio

Below you'll find a summary of the major projects on which I have worked and the contributions I have made towards them.

01

Unnamed Medieval RPG

This project is in the early stages of development. It will be an open world RPG set in England in the 1300s and is inspired by Assassin's Creed.

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Click on the image to learn more.

Game Design

Gameplay

Blueprints

Narrative

02

Separatist Laboratory

A solo project focused specifically on level design, utilising level design principles and spatial communication techniques.​

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Click on the image to learn more.

Game Design

Gameplay

Scripting

Narrative

03

Hampton Court Palace

A fully autonomous project created within Unity using C# scripting, with a focus on historically accurate, engaging level design and educational methods.​

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Click on the image to learn more.

Game Design

Gameplay

Scripting

Narrative

04

Two Player Paint Shooter

A team project created within Unity. As lead level designer, I designed and produced the game level within Unity engine to exploit the primary game mechanics.

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Click on the image to learn more.

Game Design

Gameplay

Scripting

05

Slug-Mania

A team project created within the team's self-developed engine. As lead level designer, I was responsible for producing an engaging level via code as as we had no editor.

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Click on the image to learn more.

Game Design

Scripting

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